If you want to get into the game industry, the first step is choosing your path.
Game development is not just about coding.
There are many different roles:
game design
game art
VI/UX
3D modeling
programming
animation
sound design
testing
marketing
Building a game is not just about code.
Sometimes it's about finding the right tools, the right assets, and the right shortcuts.
These are the websites I personally use while creating my game.
They helped me turn ideas into something real.
From 3D models to animations, from Ul to
Part 12
of building my game from scratch.
Now the menu is interactive.
Play button loads the game scene and the system is working.
Step by step, the game is becoming playable.
#gamedev#unity#gamedevelopment#indiegame#devlog
Part 11
of building my game from scratch.
In this part, I created the main menu scene and added basic Ul elements like title and buttons.
The game is starting to feel more complete.
#gamedev#unityui#indiegamedev#devlog
Part 10B
In this episode, I made the loot system fully functional.
Enemies now drop items that go into the inventory.
You can move them into the hotbar and use them.
Now it really feels like a game.
Follow for more devlogs.
#gamedev#indiegamedev#unity#gamedevelopment#indiedev
Part 10
In this episode, I started building the inventory system.
I added a hotbar, a bag system, and multiple loot slots.
Now the game has a proper item structure.
The system is coming together step by step.
Follow for more updates.
#gamedev#unity3d#inventorysystem#indiegame
Part 9
In this episode, I created an enemy spawn system.
Enemies now spawn automatically at specific points and respawn after some time.
This makes the world feel more dynamic and alive.
Follow for more devlogs.
#gamedev#indiegame#unity3d#gamedevelopment#indiedev
Part 8
In this episode, I worked on the mobile control system.
You can now rotate the character by dragging on the right side of the screen.
I also added an auto-target system for smoother combat.
The gameplay feels much better on mobile now.
Follow for more updates.
#gamedev
Part 7
In this episode, I improved the combat system.
Now when you hit enemies, damage numbers appear and enemies react with knockback.
These small changes make combat feel much more alive.
The game is slowly becoming a real experience.
Follow for more devlogs.
#gamedev#indiegam
Part 6
Today I implemented the player health system.
Now when the wolf attacks, the player's HP decreases and the health bar updates in real time.
I also added a simple death mechanic and an enemy health bar to make combat more readable.
Rise of the Underkin: Goblin - developmen