Are you researching on #ImmersiveMedia#VirtualReality#eXtendedReality#HCI#QoS#QoE? Contribute to MMVE 2021! https://t.co/zgo6RZZ6tt The perfect venue to share your contributions/ideas and for networking😃
📆 Submission deadline: March 8th
📢 System open for submissions
@ianhamilton_ Researchers from @ImAcProject indeed explored hybrid approaches like these for VR360 video, and are also exploring them for VR subtitling, together with other key aspects and challenges of 3D environments with 6DoF. Results will be available soon! :)
Are you ready for #IEEE @ICME2020? Few days left before the conference and registration 🖊️ is FREE.
@hyper360_eu@ImAcProject@VRTogether_EU organised the Workshop "Tools for creating XR Media Experiences".
Check out the program ➡️ https://t.co/jg4Pk3Prqj
#AR#VR#MR#media
Did you know that there is a place where you can read all the latest news about #Immersive#Media? Join our Community of Practice, a social media #content hub where the information about the advancements in the immersive media sector are gathered for you!
https://t.co/7ZmQpWJYQt
In the run up to Global Accessibility Awareness Day @gbla11yday we are conducting a series of polls to test your knowledge.
Question 4 @ImAcProject: Through which of these can accessibility services be accessed in immersive environments?
#gaad#ImmersiveMedia#Accessibility
In the @ImAcProject we have created and tested a prototype where speaker positions for VR #subtitles can be authored directly in #VirtualReality. Watch the video and learn more @irt_lab how it works. https://t.co/bMsb04oOaz
ImAc has prepared a Policy Paper, by Pilar Orero, planned for the #Accessibility Day at the European Parliament 2020. It identifies and examines the #EU policies which relate to accessing #ICT#media content. +Info: https://t.co/BHkGtuzg6F #BornAccessible#VirtualReality@MyEDF