Cada vez que hablan del tema del realismo en los videojuegos y de cómo se exige que se parezcan más a la realidad, me acuerdo de este video de Hoot.
Básicamente los babosos piden que sea así:
Tabshour ('Chalk') the donkey goes viral in Lebanon after braying with joy upon seeing his human best friend for the first time since they were separated by war
'Damn this war that separated us'
Sprawl Zero seems very promising from its demo. The slower, tankier pace fits well with the pick-up-and-drop combat where each weapon only has a few shots of ammo. The presentation is great, the gameplay very juicy, the navigation sometimes a bit confusing, the pace nonstop.
SOMEONE VIBE CODED A VIDEO STREAM THAT IS SECRETLY 100% TEXT SO IT CANT BE BLOCKED
it plays 360p video at 30fps, but theres no actual video on the page. every frame is just colored text characters being repainted on a canvas
to the browser its not media at all, its javascript updating some text
its called asciline, and here's the trick:
> the server decodes the real video and streams it as binary packed text over websockets
> the browser paints thousands of colored block characters fast enough to look like 360p
> ad blockers and autoplay blockers cant catch it because theres no video element to catch
> it streams in kilobytes since its just strings, so it runs on trash internet
since the video is literally text, you can apply css glows to it, let people copy paste a moving frame, or feed it straight to a local llm
however, an unblockable stream is also an unblockable ad as well
Here's how it's looking after some more prompts.
It procedurally spawns the asteroids, ships, & turrets in any map. And the scripts themselves can be put into any Source engine mod.
(Plus I made a small mounting script that mounts all my Source engine games anyway.)
Day 1 of building GTA 6. Still feels fake typing that out.
Upgraded to Claude Max 20x just for this. Spent a couple hours getting the whole project structured and pushed to the repo. Sandbox is up and running.
No studio, no publisher. Just whoever shows up. We picked Godot on purpose: it's community-owned, so nobody can pull an EPIC on us later and rewrite the deal once we're invested.
The goal: beat the real GTA 6 to launch. Ambitious, probably stupid, doing it anyway.
If you can model, code, build levels, or write music and lore, come join.
Looking for a couple contributors to cook this.
Time to cook. Reply if you're in.
Most people in the industry haven't seen why yet, but Hytale has the potential to become one of the best UGC platforms of all time. I'm very excited to share what I've learned while working for ~1,500 hours on Hytale Mods
NVIDIA is giving away free access to 130+ AI models for a full year
> most people building AI agents are paying $50-200/month for API access
NVIDIA just made that argument irrelevant
models you get: MiniMax M2.7, GLM 5.1, Kimi 2.5, DeepSeek-v4-flash, GPT-OSS-120B and 110+ more
setup:
> step 1 - get your free key
> go to https://t.co/9OAPVB6SrM
> register -> bind phone -> copy API key
> step 2 - add to Hermes agent
> open Settings -> Model Provider -> Custom
base_url = "https://t.co/ndvYuRyWSB"
api_key = "nvapi-xxxxxxxxxxxxxxxxxxxx"
> step 3 - pick a model
model = "minimaxai/minimax-m2.7"
model = "zhipuai/glm-5.1"
model = "moonshot-ai/kimi-2.5"
model = "deepseek-ai/deepseek-v4-flash"
model = "nvidia/nemotron-3-ultra-550b-a55b"
> Hermes already has NVIDIA set as default base_url
> paste the key and you're running instantly
> works the same in Cursor and OpenCode
> cost: $0
> limit: 40 req/min
> expires: 1 year
while everyone is paying for API access,
this is sitting there for free