Found a really nice workflow today for creating my levels in blender and porting them into unreal engine in a way that is fast for me but none destructive.
Should speed up level dev a whole bunch.
Img below was a lvl made in blender and ported to unreal in less then an hr.
The first #devlog for Infernal Cells is here.
Using Unreal Engine 5 our game will feature a classic PSX look but with some modern additions to add to the horrific atmosphere.
Questions or suggestions?
Leave them in the comments.
#solodev#indiedev#indiehorror
The first #devlog for Infernal Cells is here.
Using Unreal Engine 5 our game will feature a classic PSX look but with some modern additions to add to the horrific atmosphere.
Questions or suggestions?
Leave them in the comments.
#solodev#indiedev#indiehorror
Any #IndieDevs know how the Chainchomp worked in Mario 64 and how to replicate it in unreal engine?
Help would be hugely apricated.
I can't tell if the chain is a constraint or if the chain is just for show.
#unrealengine#IndieDevs#solodev
https://t.co/G72KScbURF
Here is the first concept of our main character for the game.
I want to give a huge thankyou to @TwoHeadedAnimal for making my vision come to life.
So ladies, gentlemen and friends beyond the confines of the binary, meet Pax.
Crossplay CONFIRMED!
As announced at Summer Game Fest, crossplay is coming to Monster Hunter Wilds!
No matter where you are, hunters are stronger together. #MHWilds
heyyyoo
It's been 3 years!! I'm almost done working on my PS2 style survival horror game Hollowbody!! Set in abandoned British city and inspired by stuff like Silent Hill, GitS and Blade Runner 🌧️
hopefully this sounds cool and maybe you fancy wishlisting to help me :) link👇