@real_hotaru Everything is possible. For example real PS1 graphics on Unreal Engine, running on a 1050ti, possible can run on old integrated intel GPU https://t.co/yye5643Q0a
Trying to make a Japanese city in #UnrealEngine5 with this old RPG-ish but still 3D artstlye. The outlines are made with the material shader, the only screenspace thing is the distance based atmosphere. It will go to the @fab soon. #screenshotsaturaday
@skKAZU1@cerb_vrc Try a different art medium, like 3D. I’m a 3D artist and I had a burnout in November, but I started a painting course on Udemy and now I feel better than ever. I’m full of ideas and energy!
@IGN No words... If you want real time lighting and PBR materials then start from zero and make it in the Dawn Engine(dxmd). This looks like those early VR experiments from the 90's, character models have more polygons than the whole city, just watching hurting my eyes...
@henningsanden It's not really modelling but I think there are very few tutorials that covers planing. When I wanted to create an environment back then it was very hard to decide how to split up buildings to modules, what to put on a texture atlas(always forget something and my atlas was full)
@henningsanden For asset/env creation somebody who worked on Deus Ex Mankind Divided, or on the Watch Dogs series. These games were made with industry standard workflows, they don't just dropped any shiny assets from Quixel, they made environment as a system reusing resources many times.
My Advance vehicle design course for concept art is out now !
https://t.co/n1a9CEx7Zr
If you’ve ever wanted to see how I approach my designs and what goes on in my head while I work—now’s the perfect time to jump in!
#vehicle#design#course#tutoria#blender
I've been able to get my ACTUAL game running on the XSX at native 4K 30FPS locked. @ThreatInteract and people like him are spreading B.S lies and blaming a TOOL for what is actually a developer error. I also see that he keeps striking ppl like @smart_poly for pointing this out.