In light of our game @_AnotherGame_'s reveal it's only right we have a website to reflect that. Our newly updated website will host our latest trailers, development blog posts and more stay tuned...
https://t.co/a6RUkzGYoT
P.S. We're working on it being mobile friendly
Maya Python Tool: Take #2
Overhauled the tool considerably with additions:
- Selects flipped uvs
- Check for maya's default naming & any duplicates
- Check for unconnected nodes
- & more
You can also customise the style easily with some CSS
#3dmodeling#maya#gamedev#python
Created a #maya python tool for running before exporting - it freezes your transforms, flips reversed UVs, clears history, performs a cleanup selection and finally renames the object to a set of rules you define.
#technicalart#3dmodeling#gamedev#indiedev
Second iteration in character modelling. I have now added trousers, boots and sleeves. Still need to resolve some quads in the legs and fix some edge flow but I think its getting there! Soon will be sculpting! Thoughts?
#maya#3dmodeling#indiedev#gamedev
Hardly done anything in the way of character modelling before. But I wanted to give it go. Luckily Mixamo gives you a base character to work off of. What do you guys think? But be nice as it's been a while haha @JackKheir#maya#3dmodeling#indiedev#gamedev
Realised the video of the interaction tool I made was a little blurred. So I attached a few screenshots below that shows the process in better quality.
P.S. I was using OBS, anyone recommend a better recording tool?
#IndieGameDev#gamedev#unity3d#FinalIk#OdinInspector