@riseupcomus How do you address the fact that telling the players what is happening creates a satisfying tension and release in play? Have you found a different way to create unsatisfying, seemingly random gotchas?
@jdragsky Contexts that organically separate tactical and non-tactical phases of play (ex: powering up your mech, transforming into a sailor scout, entering the underworld, etc)
@ecutruin@GoldenLassoGirl@KevinPetker Nope! You are conflating the limitations of an individual artist's perspective with the intent, purpose, and achievements of art, which are at most tangentially related.
@Orangesuitcases I love blades so much. If you're exploring FitD, Slugblaster is getting a GotY edition soon which I'm absolutely sure is going to kickflip over a quantum centipede