Hey guys it's Jay! so you wish to know about me well here's a little something.I love gaming on all consoles/PC/handhelds gotta love my anime too/TV series
@slothzill4@Community_Gears It doesn’t dude, I’ve done this twice and I even brought the game afterwards and nothing (I had previously only had the premium upgrade)
@x4o7Ent@GearsofWar I agree, I have no idea why they changed the movement of gears. The fact I can’t just keep pressing A to vault over things is really annoying pressing Y just doesn’t feel right at all. There’s no chainsaw battles, I can’t stick grenades on to enemies/surfaces also no meat shield.
Important updates:
News on physical discs for new games - https://t.co/BzZODXdWGY
News on PlayStation Store on PS3 and PS Vita - https://t.co/ev3mN6wj14
My first impression so far...
Crimson Desert is a VASTLY complex game that is a deep dive... a true single-player sandbox game that most modern players are not used to.
So far, the main issue many people have with Crimson Desert is that it doesn't include the typical "hand-holding" common in most Western AAA games.
It has barely any tutorials and no spoon-fed mechanics, leading to the overwhelming, confusing, and obtuse complaints coming from many players. For most things, you are left to "figure it out on your own", and for many players like me who love the complexity, that's the beauty of it.
For me, I HATE tutorials. I hate game "onboarding". I want to just dive in and explore the world and figure out the mechanics as I go along.
The other issue is the story. The story is mid, but for the game, the story is just there as a backdrop, not as the main focus of the game. The real "plot" is whatever adventure you, as a player, go on... not some linear track story common with pretty much every other western AAA game.
For me so far... the beauty is in the discovery, the “oh shit, that’s how it works” moments, hours of exploration and experimentation.
That is where the friction is so far.
Complex controls, complex combos, Inventory where you can't loot everything you want, convoluted crafting system, a quest line that doesn't hand-hold, no theme park, no linear narrative epic, and a world where a rabbit hole deep dive is the point.
This isn't a game like Elden Ring where its hard but simple, or other open-world games where mechanics are spelled out for you. It really feels like an old-school sandbox with a 2026 open-world glowup.
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