@BattlefieldComm Removing below radar is a dead sentence to air vehicles. Did you guys at least increase lock-on time, or buff flares, or change how you can be locked on to vertically with no range limit? No below radar, in the current state - means you're 99% dead once you flare.
@T0TALfps@T0TALfps removing below radar is a dead sentence to air vehicles. Did you guys at least increase lock-on time, or buff flares, or change how you can be locked on to vertically with no range limit? No below radar, in the current state - means you're 99% dead once you flare.
@Brammflakes@WARDOGS Incentivize players to go HZ more, reward groups who attack/capture FOBS more, slightly nerf mortar cam (not full removal). The squad system could use some love, ppl tend to not join or join randomly, no real dedicated squads per playstyle. AA turrets seems too strong/cheap too.
@Brammflakes@Brammflakes@phantasyftw Hey there, is there any info about how seasons and resets will work during ea (durations, dates, rewards)?
And also any info about if we will keep our permanent rewards into 1.0?
Thanks!
@Brammflakes 100% force it to be on. More anger will come when there end up being more cheaters because of it being off. If there are frequent cheaters, people will drop the game. For people who have no clue how to do it, you guys could make a step by step guide on how to turn it on.
@TGGonYT I noticed a lot of seemingly enterable buildings and shops etc, dont have icons showing on the gps/mini map, but some do. Any info on how that works?
@TGGonYT - is there any more info about the inclusion of a Key West variant?
- Is there dynamic weather like rain and heavy wind?
- Does the police spawn in, or do units actually have to go to your location from where they are at that point?
Thanks!
@TGGonYT I noticed a lot of seemingly enterable buildings and shops etc, dont have icons showing on the gps/mini map, but some do. Any info on how that works? @TGGonYT
@WARDOGS@FPSGamesShow Loved the beta! My biggest wish is for more variations of objectives (fighting for the towers gets a bit repetetive -and annoying because of that) and a larger HZ circle.
But you guys are cooking, looking forward to seeing how this game develops into 1.0 and beyond. @WARDOGS
@TheRavenHelm I couldn't get FG to work in the beta, and everything looked a bit blurry too even tho I was playing with DLSS set to quality (and all settings maxed) on 4k.
And hardware raytracing was automatically turning off, sadly it made me stop trying. Did you run into any issues too?
@T0TALfps Any chance you guys are aware of this immunity problem? Its heavily impacting most matches. Rly ruins the vehicle gameplay. One of the many posts about it: https://t.co/gJIyMS6sEx
@steino_mp3 Hi! Any chance we'll hear anything about changes to base sizes in BF6 maps? Its a very commonly given piece of feedback. Do you guys plan to make base zones less large? The extremely large base sizes + base immunity really hurt the game flow and balance.
@tiggr_@DRUNKKZ3 Hi! Any chance we'll hear anything about changes to base sizes in BF6 maps? Its a very commonly given piece of feedback. Do you guys plan to make base zones less large? The extremely large base sizes + base immunity really hurt the game flow.