Pretty much all our apps on finally launched on both platforms now.
So gere's how it's going for me and @anastasia_ceo Just need one more 1-star review to complete the set π
Next goal js 50x current MRR.
What are your numbers looking like so far?
1 week after launching on Google Play π
New customers: 354 β 703
Active users: 358 β 709
Subscriptions: 2 β 3
MRR: $42 β $52
The Play Store launch definitely moved the numbers π
Now the interesting part is turning those downloads into paying users π
#Shipaton #BuildInPublic
1 week after launching on Google Play π
New customers: 354 β 703
Active users: 358 β 709
Subscriptions: 2 β 3
MRR: $42 β $52
The Play Store launch definitely moved the numbers π
Now the interesting part is turning those downloads into paying users π
#Shipaton #BuildInPublic
Been thinking about ad strategy for apps lately, so I'm watching other ads more closely π€
And keep noticing this in that Duolingo ad guy brags about being good at saving money, AND driving, but he is literally driving on the lane markings the whole timeπ
#marketing#Indiedevs
First review on the app just dropped π ... and it's a 1-star β οΈ
Messaged the reviewer asking what happened, no reply yet...
So how do you handle this? Any tricks that actually work?
#BuildInPublic#indiedev
Ship fast and messy, or slow and right? What actually works?
Been thinking about this after messing with subscription prices yesterday.
Turns out I set them almost randomly when building the apps, like $4/month sitting next to $20/year on the same one π
#BuildInPublic
Shipped a couple apps this month. Checking Play Console data and it is oddly fascinating but confusingπ "device acquisitions" apparently just means installs, right? 301 of them for on the app and still revenue 4$ π«
#indiedevs#BuildInPublic
Checked Apple too, similar story revenue-wise, but way fewer impressions there than on Play.
So genuinely asking: is Play Store as bad as everyone says, or are we just missing something?