Senior Technical Sound Designer here! If I am not twisting plastic and dropping things to record weird noises, I am probably taking care of my turtles . . .
Wonderful news!
@Bellseboss Studio and I have been working on "Not a Lazy Sunday". It is the first time I dared to produce and do all the programming, in addition to the audio implementation! Alpha version (WebGL/Mac) is ready and would love your feedback.
https://t.co/ZchHb5289e
¿Recuerdan ustedes como muchos se rasgaban las vestiduras contra los ministros plagiadores de Duque y la plagiadora presidenta de la cámara? Y ahora callan desvergonzadamente ante las sólidas evidencias de plagio reiterado del nuevo ministro de transporte. https://t.co/FAJm0KlnaP
The new episode is out and I can promise you, this one is an absolute... Riot.
Come listen to the wonderful @racheldsound give her thoughts on her favorite sound from @LeagueOfLegends
https://t.co/8sqGuy7fZV
#SoundDesign#GameAudio
One of the most complex #raylib functions is DrawTexturePro(), many beginners have problems to understand it... until now! @_Tradam has created an amazing example to understand it in a visual way! And you can try it online: https://t.co/ns4fLsZdSx #gamedev#raygui#learntocode
I am delighted to be learning and experimenting with C++ and Raylib. Definitely, for me the best way to get the hang of a new language or skill is by having fun and making games. Learning something new every day. Kudos to https://t.co/NQQG2Xv3rR for their well structured courses