Still moving in shadow, getting things done.
The proprietary engine that will be the foundation of the game is being solidified, and the little details of the game design and assets has been established.
Experiments in SDF shader code is looking good too, will show more later.
like - is it okay to loosen movement constraints, and potentially cause motion sickness for players?
tired: yes, some don't get nauseous
wired: no, it hinders adoption
me, inspired: ok hear me out - horror game where looking at enemies makes you nauseous
Been working on developing a marketing plan for our game #PONGslaught, I'm quite pleased with some of the campaign ideas in the works.
I used to have the mentality of "marketing is my kryptonite, I'll find someone else to do it". No more, it's time to up my game.
More progress.
Been having fun with this, it's crazy to see the difference between the new and old versions.
Same vibe of the old game, but with the fidelity it deserves.
Should be fun to animate.
The background art is still a very early WIP, but I wanted to a mockup to get a feel of the new art direction for #PONGslaught
I think it's looking pretty cool.
Showing an old screenshot of the prototype to give a side-by-side comparison.
#indiedev#gamedev
Website's looking good now, business plan is complete, and I'm working out the details on hires for various positions that will be needed.
Getting the GDD (Game Design Doc) finished up now, will be needed for pitching the game.
Work on code continues too of course.
Stay tuned.
Here's a current side-by-side comparison of the new BG and the old, required upscaling 4X by hand.
Still need to figure out how I'm coloring the sky with the new edit, and of course bring in the sigil behind the pharaoh's head
Been quiet, but I've been grinding.
Crossed the threshold now where backend code is finally being seen in use.
Also: been upscaling my old game art. Got the layers in for the BG, now for some parallax, shaders, and VFX magic 🪄✨
Making the 2D appear 3D is the fun part
Been quiet, but I've been grinding.
Crossed the threshold now where backend code is finally being seen in use.
Also: been upscaling my old game art. Got the layers in for the BG, now for some parallax, shaders, and VFX magic 🪄✨
Making the 2D appear 3D is the fun part