Any/All - 20 - More than average Lord of The Rings & Devil May Cry fan - Writer & Worldbuilder - MC mod/pack developer - Proshippers DNI! - Enbies love my tail!
@thatSkyShari 1. Then don't say things you don't mean.
2. Debugging is a PART of coding, that's like saying "color-picking isn't art." Like yeah you're right on a two dimensional level I guess, but that isn't the full picture.
I have created (by hand) something as a form of vent art. I will not tell you what to do with it, you should of course make your own decisions.
(https://t.co/j2HUonoMKS)
MehVahdJukaar, now Yung and Iris. You guys are traitors to your community. "I had to use Claude-" Fuck off, no you didn't, this is the biggest modding community in the world, for the biggest game in the world, and you think you're ONLY option was to use AI? Even for TESTING it???
With AI in game dev being a super hot discussion right now, I want to see how you all feel about this.
With YUNG's Roads nearing completion, I want to be completely transparent and say that I've been using AI (Claude Opus) to complete the mod and give it some extra polish. More specifically, I've used it for the following:
- refactoring & optimizing the road generation algorithm,
- code documentation,
- in-game testing,
- creation of an in-game Road Tuning screen for power users and modpack devs that allows you to customize road parameters and see worldgen changes in real-time (it's super cool, I might post some pics below),
and, most importantly, it has allowed me to overcome some technical bugs I was never able to solve myself.
If you don't know, I've been working on this mod on and off since like 2021. The reason it was never released is because I always got bogged down when trying to perfect the road gen algorithm, and I was never able to get it to quite match my vision. A few months ago I decided to run it through Claude and lo and behold, turns out there were some obscure bugs messing up the whole thing at a fundamental level. The type of bugs I truly never would have figured out on my own. Since then, I've been working on it nearly every day (using Claude), iterating and refining it.
The core algorithm is still my own creation, and the mod's creative vision is my own. But I had to use AI to actualize my vision.
All that is to say - should I even release this mod? I genuinely think people would love it. It's a super cool mod, highly polished, highly customizable. It's not low-quality slop, I can promise you that.
But I know a lot of people in this community disagree with any game/mod where AI was used in its creation, and I really don't want to be subjected to anti-AI witch hunting. I'm not trying to get involved in drama, I just like making cool mods for you guys. So I'm curious what you guys think.
@Screamur2 MehVahdJukaar uses AI for most of his mods on his profile, including Supplementaries, Amendments, and Polytone, and he and his friend hide and do not disclose it on their mod pages.
@SilvioDozen He doesn't owe anyone anything, but that doesn't make him immune to criticism and backlash. It doesn't matter if the shit he makes is free or not.