XR for Everyone! This is a goal we aim for at every touch point. In this blog I share how we keep this in mind for our website, content, and even expo experiences. Hoping you check it out and it gets you thinking or talking about accessibility today.
Accessibility is not an after thought, it’s the foundation.
For Global Accessibility Awareness day, we’re highlighting how that mission extends beyond our games with our latest community blog featuring User Experience Research Lead, Jazmin 👇
We talked with Andrew Eiche of Job Simulator's Owlchemy Labs at GDC about how the company stays relevant in an ever-changing VR landscape.
Details here: https://t.co/M24RSyBmT5
Hii #GDC2016! My friend Claire Rice and I will be roaming the expo floor today with our vegan coffees and tea. We'd love for you to say hi!! Especially if you like UX, XR, Accessibility, and cute sparkly things!!
I'm so excited and honored to share that I'm a nominee for the "Impact Through Education" category at @thegamehers awards!
My knowledge sharing in the XR Accessibility space resonating with industry, alongside talented women in gaming, means the world!
https://t.co/JWHG6z7JrT
It's meeee!!! In this video, I talk about what I do for work! I have so much gratitude for the position, the team, and everyone we work with on these projects. Making VR games accessible at Owlchemy Labs is absolutely the best 💜
At Owlchemy Labs, accessibility isn’t an afterthought—it’s the blueprint. Learn about how we go from research and playtests to quirky chaos in Dimensional Double Shift with our latest Dev Vlog featuring @JC_3D 👉https://t.co/klePGo1QTG
Our team at @OwlchemyLabs is heading to #Gamescom!
Creators, we want to meet all of you! So lemme know if you're going and I'll toss you an email with the details!
Liana! Your dedication to accessibility in gaming is legendary, so this is such an honor 🤗 I'm grateful you recognize my efforts, and I'm excited for the work we'll do together!
For my fellow accessibility-related work peers (or just anyone interested!), @VRoxygen did a really rad case study after playtesting our (stupidly addictive) Cosmonious High game!
So proud of @JC_3D and everything she does heading accessibility efforts at @OwlchemyLabs 🥰
https://t.co/EN6Y8k9XOz
For my fellow accessibility-related work peers (or just anyone interested!), @VRoxygen did a really rad case study after playtesting our (stupidly addictive) Cosmonious High game!
So proud of @JC_3D and everything she does heading accessibility efforts at @OwlchemyLabs 🥰
https://t.co/EN6Y8k9XOz
Any of you know games or apps in VR with captions for non-speech sounds, such as "BOOM" for an explosion or "SNAP" when an avatar snaps?
Non-VR games with captions would be great to see as well! I asked this over at Bluesky and nothing has come up yet.
#A11Y#XR#gamedev