When we say XR is for everyone, that principle has to guide how we build from day one.
At the @AndroidDev Summit, our own UX Research Lead, @JC_3D, explored how to approach building an inclusive development culture.
Making an indie game can be tough. 🥲
We're putting our hearts into our co-op game about running a cursed graveyard with friends.
Not every comment is encouraging, but we're still here.
If you'd like to support our little game, a wishlist would mean a lot
#gamedev#IndieGameDev
... and this is exactly why Steam disclosure system needs a tweak. Diagnostic tools aren't generative slop, and store tags should reflect that distinction.
Using a Technical Diagnostic AI tool != Generative Asset Replacement.
Using AI to spot a silent memory leak, parse debug logs, or fix bugs in third-party code is troubleshooting.
Using AI to generate art, VO, music, and creative assets is where the actual problem lies.
@zeroauragg@SebAaltonen Sebastian didn't prompt a game into existence like those low effort AI slop devs. He’s put MONTHS of actual engineering, debugging, and hands on level design into his project. His work is the prime example of using AI properly as a utility tool while still doing the actual work.
🚨 CONTENT CREATOR 🚨
If you're a content creator, I'd LOVE to share a key with you!
I made Drawquarium so my kids could watch their drawings come to life. No AI art, just years of love and hard work. My very first game launches November 13!
Sign up👇
https://t.co/wwq9xFJfOM
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I know i'm just a small account here but CHECK YOUR EMAIL FOR STEAM FRAME. Especially those on the 2027 reserve timeline. Emails are being sent before December. A coworker with the same estimated date got his today.
Thank you @Steam@Steam_Support@valvesoftware for helping me😊
I am happy to say best customer experience, minus the 30 minutes of crying on Saturday night😅