Part 5
Pareto got me by the throat with those last 20% but it's arriving at a nice point, few seams here and there to place still and I'll cook up some nice highpoly presentation before moving on to the optimisation.
Part 4
After a good weekend cooldown I got to re-open the shotgun and wasn't happy with the silhouette and the overall balance of it, after some good tweaks I'm much happier with it now.
Finished up this small aircraft last weekend and forgot to post it. All done in blender with some fun on the shader slowly building muscle memory on the main nodes and how they function.
#b3d#hardsurface#aircraft#blender#plane
Calling this sketch done, it was nice to focus on more sculpting and not think about any optimisation and all that. Once again original concept by @FixTheDeadCat go check out his profile it's great.πππ
Currently messing around with a concept by my bro @FixTheDeadCat . It was supposed to be a quick bust for fun but I got a bit carried away because of how cool I think the whole guy is, go check out his profile there's a lot of really great stuff in there !
Messing around with Eevee on my current weekend sketch trying to keep the PBR with a solid color stripe, pretty simple but can open to some fun stuff.
#shader#b3d#hardsurface
Sketch from a drawing by @EsbenLash , gave me the opportunity to try my hands at some flowers which took a while but I'm liking the flowy result ! πͺ·πͺ·
#b3d#sketch
Currently digging at this during my free time, the aim is go fully handpainted on this one. Should be a nice result can't wait to see how the flowers turn out πΊπͺ·
#zbrush
@ForsakenRealms_@BDokva I agree with whatβs been said, the idea is good I think itβs now a matter of some FX to really see whatβs going on along with a snappier and clearer animation and maybe some camera work but thatβs a maybe. Of course thatβs some polishing stuff but good to keep in mind π