I am giving a talk over on Airwiggles today about creating cool semi procedural drum beats in Metasounds! Come groove with me at noon (CDT) I am going to show some interesting ways to implement the grooves into an Unreal engine scene! #metasounds#UnrealEngine
Working on a concept for a #synthesizer that has little monsters representing each stem. You could mix and match their participation in the track and they would dance in response to the audio.
I did all of the sound for this game and it's great to see it get its first trailer!
It is a reboot of the Commodore 64/Apple II game ChipWits from 1984 with the original creator at the helm!
Definitely check it out and wishlist it on Steam!
https://t.co/LMZFej28IB
Layering is one of those sound design super powers and I love to use it in drum production. Here is a Quick Look at the layers in our new song “Cold War” - Pact. (Now streaming!)
#sounddesign#composition
@WilbertRoget The amount of times I have been saved by just taking literally two minutes and re recording a sound is crazy. But the endless knob tweaking urge is tough to fight off.
@emberbelladonna Ouch, I upgraded to a new hard drive to hold all of my sessions and it exploded 3 days after I transferred everything to it.. so I feel you
Merry Christmas from The Game Brass! 🎺🎶
🎁Our gift to you is a new music video:
"Chocobo's Happy Christmas" from Chocobo's Mystery Dungeon.
Composed by @MasashiHamauzu , and arranged for brass quintet by @KresgeMusic@sem_sep 💖
Full YouTube video linked below: