Nuevo vídeo! Siguiendo con la serie de creando videojuegos, os traigo Shipped de Alva Majo (@5ro4) pero en 3D ! 😏
Para ver que tal ha quedado, dejo el vídeo por aquí!
https://t.co/DGnkvQvEvp
#gamedev#devsfromspain#indiedev#unity#unity3d#indiesp
Have you ever wondered if we could capture human movement without mocap suits, VR trackers, or camera setups? What if all you needed was a pair of everyday insoles? 👟
Introducing Step2Motion, accepted to #Eurographics2026!
📝Project Page: https://t.co/JMxzexgc2M
🧵👇
📈 The Steam Dev Cheat Sheet 🏆
A dense collection of best practices, magic formulas, and Steam knowledge to help #indiedev folks like me.
📺 PLUS a 5:40 video briefly covering each section.
Links to everything below: 🧵
Example-based Motion Synthesis via Generative Motion Matching
paper page: https://t.co/rP1oH6OtoT
present GenMM, a generative model that "mines" as many diverse motions as possible from a single or few example sequences. In stark contrast to existing data-driven methods, which typically require long offline training time, are prone to visual artifacts, and tend to fail on large and complex skeletons, GenMM inherits the training-free nature and the superior quality of the well-known Motion Matching method. GenMM can synthesize a high-quality motion within a fraction of a second, even with highly complex and large skeletal structures. At the heart of our generative framework lies the generative motion matching module, which utilizes the bidirectional visual similarity as a generative cost function to motion matching, and operates in a multi-stage framework to progressively refine a random guess using exemplar motion matches. In addition to diverse motion generation, we show the versatility of our generative framework by extending it to a number of scenarios that are not possible with motion matching alone, including motion completion, key frame-guided generation, infinite looping, and motion reassembly.
JLPM canal de @JLPMdev
or cierto, no me abre en pestaña incógnito y está bugueado... Está inactivo desde hace casi un año pero tiene unos vídeos muy "curradoos"
Link: https://t.co/8znuJaNSy3
Have been asked a few questions about the new VIVE self tracking tracker, so here's a thread 🧵!
We're announcing it at GDC as a developer preview, with launch later in Q3.
It's fully self tracking, so doesn't need external sensors or a headset to see it. 👀 (1/x)
Tiny changes to the order in which you update positions x and velocities v can be the difference between your simulation blowing up or dying down.
But for many systems, *symplectic* integrators guarantee energy is preserved forever.
Full lecture here: https://t.co/cIf4dwtgXg
🔴 Publicada la resolución provisional de selección en segunda fase de las ayudas para formación de profesorado universitario (FPU) 2021.
🔗 https://t.co/HNYs1cbnUc
This paper shows some of our research at Meta Reality Labs in reconstructing a user's pose from only the sensors of the Quest headset using Reinforcement Learning.
authors: with Jungdam Won and Yuting Ye
paper: https://t.co/hpZhuY8PC1
video: https://t.co/BBRGMoHt4t
1/4👇
My latest blog post is on how we can automatically create looping animations from motion capture data:
https://t.co/qVM4D8rLI0
Web demo here:
https://t.co/dU2LOj1L7p