Finally finished my thesis @TraverseBreda on volumetric data structures for real-time ray tracing.
The thesis can be found in the link below, as well as the slides of three presentations I gave during this period.
https://t.co/NtTYOMRWuA
The talk @RundlettGabe and I gave at GPC in November last year is finally out. I talk about the voxel rendering techniques we use in Teardown and Gabe covers the rendering in our new engine. Enjoy!
https://t.co/smzW0TDitR
Closing out the year with a simple message
Thank you to everyone who tested Evolve, shared feedback, challenged our assumptions, and supported our work in 2025.
This is the team behind it all 👇
Wishing you a calm Christmas and an exciting 2026🎄
Hey all, next week me and @LQrtsn will be at Siggraph Asia 2025. We will be presenting our Neural Radiance Caching implementation and how we got it to run on the Samsung Xclipse 950. Feel free to reach out if you are also working on path tracing or neural rendering!
We will present Neural Radiance Caching on Samsung Xclipse 950 at Siggraph Asia 2025
The video shows our hybrid renderer with NRC as its cache for indirect illumination. NRC scales from discrete GPU’s, all the way to mobile processors, we are excited to see how far we can push it
Hey all, this week I will be at the Graphics Programming Conference in Breda. Please say hi! And lets talk about path tracing, neural radiance caching, texture compression, volumetrics or anything else related to rendering!
Summer Internships 2025 – Traverse Research is Hiring!
This summer, join us from July 1 to August 30 and get hands-on with cutting-edge graphics tech! We’re looking for programming students to join our team.
📌Graphics Intern, Engine / Tools / QA Intern
https://t.co/wW7yvxJvZW
Today mark the first day where we're publicly talking about our upcoming GPU benchmark suite called EVOLVE!
We'll be at SIGGRAPH to spread the word, if you're interested in talking to us directly please book a spot: https://t.co/kAk6m1FS16
Otherwise: https://t.co/cbrXplrESM
We present A Fresnel Model for Coated Materials at Eurographics this year, where we propose an analytical RGB model for rendering coated conductors. Our method provides improved accuracy of Fresnel reflectance in BRDFs. I'll be presenting this paper Wednesday at 9:00 in Megaron A
@kulkalkul@rikarends I pretty much went the route of nalgebra (too many traits/complexity) -> ndarray (still too complex) -> my own (ended up being very similar to ndarray) -> ndarray, and now settled and very happy
Volumetric shadows are in, accompanied by impressive GI improvements courtesy of @dbalthazr!🫣
Emission disabled on the second looping :)
Next big challenge is to have the fire lighting up the scene 🔥
👀Check out our latest blog post by @EmilioLaiso and @R__Winther at Traverse Research, exploring our approach to real-time volumetric rendering with Breda. ⛅ We'll go over the fundamentals of the data structure, sampling and rendering techniques ☁️ https://t.co/ItVDwUJpsi
Wrote a blog post with @EmilioLaiso, it includes a more approachable version of my thesis. Let me know if parts are unclear; I'd love to help out!! ❤️🧡💛💚💙💜
👀Check out our latest blog post by @EmilioLaiso and @R__Winther at Traverse Research, exploring our approach to real-time volumetric rendering with Breda. ⛅ We'll go over the fundamentals of the data structure, sampling and rendering techniques ☁️ https://t.co/ItVDwUJpsi
@wilbarbier @TraverseBreda Both compression methods are applied to the entire voxel data of the animation sequence. Which means that bricks that are similar between frames will be reused. Unfortunately the trees did not have temporal compression. I am working on that now, but that is not part of the thesis
Finally finished my thesis @TraverseBreda on volumetric data structures for real-time ray tracing.
The thesis can be found in the link below, as well as the slides of three presentations I gave during this period.
https://t.co/NtTYOMRWuA