It's been a long time, but I'm getting back into game dev, and I have a new project I'm soft launching today. It's just a stub for now, but I'm planning lots of small steps that I think will add of to something big.
@theogramme_dev I've always wanted to use all the mechanics of a classic fighting game (SFII, etc.), but cooperatively and dance based. Like, player one can jump and press a button to pose, player two catches that pose, spins them, maybe throws again. Points could be awarded for difficult combos
I made a spooky action videogame for #Gobtober. You can play it in your browser over on https://t.co/580bF0eSnA:
https://t.co/M0NKCgoATL
I'll make a better post later with videos and screenshots and stuff, but it's finished and playable right now. Have fun my goblin companions!