A canine was bitten by a rattlesnake while on the job.
A CBP AMO H60 landed on a roadway in La Mesa during the medevac, saving the canines life. https://t.co/Z2Hrn3St56
just installed the first public Dream Park access point on Third St Promenade turning the entire street into a game, coming soon to Quest 3 with camera access! First of many AR theme parks we’ll be setting up all over the world!
Here’s a video while testing Locomotion with Microgestures, very subtle finger movements, and the Quest cameras manage to detect the D-PAD directional gestures.
#unity#xr
Lasertag's developer implemented continuous scene meshing on Quest 3 & 3S, eliminating the need for the room setup process and avoiding its problems.
Details here: https://t.co/EAjd1JSEud
Lasertag is the most innovative Quest 3 mixed reality game, and should get more attention.
It offers completely frictionless colocated multiplayer, no room scan or typing required, and you can do things like close a real door, or move a real chair, to block incoming lasers!
Coming next release is greatly expanded support for better visualizing common C++ data structures
(I still think you should all stop using them, but it is a good stress test of the visualization system)
Mixed Reality can REALLY change industrial companies.
Boeing cut assembly errors by 40% thanks to MR. Jaguar Land Rover reduced design iterations by 20%.
Together with PICO XR, we created a 25-page report about it, full of real-world case studies.
Let’s dig deeper… 🧵
Are you a Programmer working on Action games?
Please, create lots of useful Anim Notifies for your Designers.
It's going to make crating the game much easier.
Generating the nav-mesh in my C++ game engine:
Raycast down over a grid to find valid points that touch the ground (groundVoxels)
Raycast between each groundVoxel to find blocked paths
Optimize by:
- Multithread
- Only update part of the mesh when a collider is moved/added
Reminder that I will be speaking at LambdaConf two weeks from now! I'll be talking about the core motivations behind what I am doing in language design, how this manifests in terms of language features, etc.
https://t.co/dUfIEZhABu
To conclude our celebration of Psychonauts' birthday, we ask Tim to talk about all the books, films, and games that inspired him while crafting Raz's adventure.
From Haruki Murakami to Skies of Arcadia, there's all kinds of inspirations!
https://t.co/EcI5DrtxJt
Yes you can keep plugins in your engine. Yes you can keep plugins in your individual project. But did you know you can also set other directories for Unreal Engine to keep track of plugins? Handy if you've got some company plugins you'd like to keep on a network drive for access as needed! #uetips