First look at SimProfit.
No team. No funding. Built by one person – me, at 16.
This is what a business sim looks like
when profit isn't the point.
Cashflow timing is.
Bad decisions don't reset here.
They stay.
This is just the beginning.
Follow the build → @JakobBuilds
Building an in-game phone for SimProfit.
Bank app. Gold and silver prices. Real financial tools.
Inside a business sim where bad decisions don't reset.
Because your character needs the same information you would in real life.
16. Solo. No team. No funding.
Building a game where missing payroll
means your staff walks out the door.
No save scumming. No second chances.
SimProfit is getting close to something real.
Thank you so so much @steipete.
I tryed Unity connected with Codex over an MCP. Wow its so a gamechanger. Now I dont need to work on UI for like 3 hours Codex does it in 5min. Thank you!
One thing i really need is a openclaw integration in Unity. When is this comming @steipete? I speak for all the devs who need that. It would help so much!