Destiny 2 was not a failure.
Destiny is—was—by all measures, one of the most resounding successes in its field, and its end is a consequence of its management, not the game itself, nor the team and community that propped it up time and time again, or the vision that fueled it.
Destiny was a pioneer of the live-service formula. It was one of the earliest games of the 2010s to try to deliver constant goods, whether they took the form of missions, new loot rewards, or skins, to a console audience.
https://t.co/Y6jQnqIJKu
Hey all,
Expect our first Developer Insight to land tomorrow morning (8AM Pacific). We'll be talking through the return of the Director, our recently announced Distortions activity for Destinations, and more.
TWID will be going live on Friday, after our second Developer Insights article focused on the Weapons Sandbox.
See you soon.
Read the full blog at https://t.co/1PmLuyR3aD
For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2.
As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio.
Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to.
We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all.
We are incredibly grateful to everyone who made that journey with us.
From the deepest part of our hearts, thank you, and we'll see you in the stars.
I have said this before and I’ll say it until the day the show and its spin-off (spin-offs, maybe?) end: @forallmankind_ is some of THE BEST television broadcasting right now. Could not tell you the last time I jumped, screamed, and cheered at a TV episode.
Phenomenal.
Well @Da_Xanup decided to have a little fun editing a HOMIE DATE NIGHT featuring @boundeffigy and @JamesKryack - you can catch up on our shenanigans RIGHT HERE - https://t.co/lN018SLg7o
Our crew on the @Space_Station caught a glimpse of the @NASAArtemis II crew as they re-entered the atmosphere from their journey to the Moon! We first saw a bright light and a trail as the service module burned up. We didn’t see the Orion capsule itself as it re-entered, but we saw the wispy trail it left behind in the upper atmosphere. Overjoyed that our friends are safely back on Earth after their awe-inspiring mission!
Welcome home Reid, Victor, Christina, and Jeremy! 🫶
The Artemis II astronauts have splashed down at 8:07pm ET (0007 UTC April 11), bringing their historic 10-day mission around the Moon to an end.
To commemorate the Artemis II mission, the astronauts announced their suggestion to rename certain features on the Moon to honor the Orion spacecraft, named Integrity, as well as commander Reid Wiseman's late wife, Carroll.
A new milestone for humankind: The crew of Artemis II are now the farthest any human has ever travelled, reaching a maximum distance of 252,752 miles from Earth.
This surpasses the previous record set by Apollo 13 in 1970 by about 4,102 miles.