@AnastasiaDevana @AES_AVAR2022 1. ‘VR for ears’ (not my term, but accurate) and long term belief that it has huge potential to create meaningful experiences, particularly across wellness, retail + entertainment verticals.
2. We work w/ AR to create experiences for music/games/retail. Exploring spatial audio…
People of Twitter, please help me prepare my upcoming @AES_AVAR2022 keynote by answering two questions:
1) When I say SPATIAL AUDIO, what does it mean to you?
2) Do you work with sound and/or XR?
Please RT 🙏
#SpatialAudio#helpmeobiwan
@CathyHackl Luxe. Lux relates to lighting/illumination (which is still cool to reference when related back to the metaverse), but not as closely associated to the original meaning of luxury, therefore arguably not as luxury. But depending on the angle you may disagree 🙃
Watch a demo of in-game generative dialogue from @inworld_ai. I'm excited to see how #AI will help shape storytelling and gameplay as it continues to evolve. https://t.co/4hXGoS1vKH
Today’s the day!
Tune in live at 9am PDT to the #SnapPartnerSummit for the latest updates and innovations in augmented reality from Snap and our incredible partners.
https://t.co/Fbuw5ldLSn
.@electricgeisha great presentation from Kelly Vero on #NFT standards at #VRARA today, discussing the importance of standardisation for interoperability and an improved experience for creators and collectors #Metaverse#creatoreconomy