Jammers podcast is dedicated to game design ideation. Each episode we draw a theme from those provided by listeners and design a game around it.
Have an idea? Submit it at: https://t.co/SwpSN6VUTe
Want to be a guest? Send us a DM and we'll talk!
#gamedev#podcast#indiedev
Heyo! First dev log is out! What do you think... Will it reach a younger gamer audience? Or will it stick to game devs like so many dev logs before it?
https://t.co/8kjTm1ATnN
#gamedev#indiedev#devlog#games#roguelike#roguelite#gaming
Prototyping a game with a unique battle system. Not sure if it's a fun enough system to make into a full game. Not sure if adding more content is really the fun factor. Can I have some feedback please? Need to figure out if it should live or die. https://t.co/JBQlq4KSaG #gamedev
Spent some time mocking up the actual visuals for the game. Background and icons are placeholder from Google.
No idea what I'm going to call this game yet.. What would you call a rogue-like about crafting ammunition got your mech to save the world? #gamedev#indiedev#roguelike
Announcing the 4th #HonestJam: The Pacifist Jam!
I'm interested in seeing how hard it is to come up with fun game ideas that avoid violence as a core mechanic.
It's a 9-day non-cram jam, open to everyone of all levels of experience!
Visit https://t.co/iSyOhxzBBP for more info.
@mogwai_poet @megancomposer I told mine I'm not doing my taxes this year cause I had no activity and I'd just file both years next year. I could feel the eye roll through the email.
@AnderssonKev Im sure it will be great. Id just stay that it shouldnt be too trivial. After the initial introduction to the mechanic, either hiding the knob that modifies the terrain, or making the puzzles more complex than "turn this knob twice" would be good. Too easy and its just a nuisance