@MaroonKennedy@AshenSeryn 1 button = instant takedowns while you had to hold 3 buttons + use directional movement to do that same action in the original. Shit like that is throughout. They didn't account for all the changes they made that made it easier, it's the same game just easier across the board.
@nicksterwixter The original plays like shit by comparison. It’s clunky asf and your nostalgia and memories of it is not true to how it actually feels to play both games.
@nice_bnuuy OoT has more unique enemies than BotW and it’s 130x smaller. It has 1/9th the collectibles and is 130x smaller. It’s got 35 hours completionist vs 190 hours and is 130x smaller. There’s smth wrong there.
Again, fun games, but quality over quantity.
@nice_bnuuy I don’t hate either game, they are both very fun. I just think they are typical bloated open world modernity games. Compare them to Ubisoft and the design language is stupidly similar — let’s add 900 collectibles to this barren landscape with little enemy variety.
@IntroSpecktive Yeah it’s stupid. I’m just going to have one 100% save on one profile and a speedrun profile I can restart any time. Maybe if they release MQ I’ll have a MQ profile as well.
@Moth865 OoT3D is just overwatered bright visuals and anime with censorship, while the remake actually improved on many aspects that have a larger impact on how you play in a way that makes the game more fun, while having visual improvements that are arguably more faithful spiritually.
@JonJonexkd@MaroonKennedy@AshenSeryn You don’t think that the shitty aiming and camera was bad in the original? Or the control scheme? Or how it in general felt to play?
@SkullKidKazooie Ganons castle sucks honestly. Training Grounds is peak. Spirit concept is the best. Shadow thematically the best. Forest probably the best designed in terms of difficulty and interconnectivenes.
@JoeSmit01742696@Dewndeym If a game has to be 1:1 with the original, then there is no point in its existence. Arguably graphics are the least important change in the remake.
@Ridnarhtim It’s been clunky for ages lol. Also with age things become dated when new things prove you can do it better — such as modern cameras in video games.
@GameCryptidVG The benefit of the remake is that it plays like a modern game. I like the visuals, but the reason I dislike playing the original game is nothing to do with visuals — it’s clunky asf.
@Zk_ijw01@14h50m46deg@alicem3x I had to rely on English speaking strangers to get home when I got lost in Kyoto with no phone. Without them I was fucked.
@Zk_ijw01@14h50m46deg@alicem3x “So many ways to get around it”
Name them.
It’s not fun being in a foreign country for the first time with a language, culture, and systems you don’t understand and not having a phone. Good luck getting in contact with ppl you’re meeting up with, or finding a way to your place.
@ShitpostRock The remake as an overall experience is better even if it has cons. The original is clunky and for most people will be unapproachable or jarring to play. The graphics are not the issue and never had been, OoT is more outdated than Half-Life and it came out in the same year.
@ShitpostRock People could make a video of every direct upgrade the remake has over the original as well, but at the moment it’s more popular to hate the remake for a list of nitpicks. The most valid downgrades are certain dungeon rooms being made easier or censorship.