⌛ Hourglass explosion ⌛
Cause who has time to wait for offline renders and stuff like that when doing VFX?
All assets for this effects were made using IlluGen 2 new workflows, in realtime.
IlluGen 2 introduces the new UV Flow, create motion from UVs and colliders. Smoke, water, fire, all blendable and stylizeable, playing in your viewport in real time.
Made an extensive tutorial about how to loop flipbooks, pack flipbooks, do frame reduction or generate new frames, create motion vectors, and a ton more! IlluGen has many tools to create, edit, and author flipbooks & sprite sheets.
https://t.co/gWd0KVvJEG
@WaisuMaku What's the solution? Our tools are available from $19.99-$32.99/m depending on what you get. After 18 months you own it forever. I'm not sure how to make it more affordable than that while still being able to keep our lights on.
@venturepictures@rayviz_fx For most it was 12 months indeed, but earlier this year we had to push it to 18 months for newcomers with some of our pricing updates in order to keep the monthly prices mostly the same. But once it's paid, you do indeed own it forever! Out tools certainly are great!
A real-time combat VFX sequence created in Unreal Engine 5, featuring missile impacts, explosions, smoke, sparks, debris, and aftermath effects.
The main fire and smoke elements were simulated in EmberGen and exported as custom flipbooks, then assembled and directed in Niagara.
Anyone out there waiting for LiquiGen on MacOS? Did we mention yet that LiquiGen for MacOS comes out tomorrow? ;)
And I hear you, EmberGen on MacOS! It's coming when we have EmberGen 2 ready for a beta release, which is not tomorrow 😅
@bluerei Absolutely! In your account you can swap activations and so on, on the go. We can also give you a new activation so that you don't have to do the back and forth.