His father rejected him and gave him the tough love treatment.
His lady boss lectured him about his sword obsession.
His roommate thinks he’s a weirdo.
His date rejected him thinking he was delusional.
Teala rejected his advances and friend zoned him.
All of his companions took the sword and told him to get lost.
Skeletor had to stop fighting to reject his offer to talk it out and explain that he’s a villain.
Adam was so insecure by the end that he had to go back to Earth to bring his roommate to Eternia just to prove he wasn’t a weirdo.
And his companions still thought he was a weirdo but just accepted it.
It would have been so much better if he gained respect as a hero and got the redemption arch he deserved.
The fights and costumes were fun to watch but the character development and story fell short.
Calling the prequels a “mistake” for their objectively inferior plastic CGI, flat digital lighting, and lack of tactile depth compared to the film originals is honest criticism of craft, not personal taste.
Craft is measurable in image quality, practical integration, and long-term visual durability, and no amount of subjective popularity lets one artist “decide” that technical failure suddenly doesn’t matter.
@ignorium10@ThatOneCameo@LuisML345 Calling a bad artistic choice a mistake is simply honest criticism, not some moral failing. Craft and technical excellence matter more than subjective cultural nostalgia
@Nerdom_news This time it's your last 5 words 😂
For a second, I thought: Well, nothing wrong with rejection and remaining positive and then you killed it again.
@ignorium10@ThatOneCameo@LuisML345 Art isn't "different forms must thrive," it's what connects and holds up. Those movies aren't great. Lucas's digital prequels were a mistake. Plenty of excellent digital films exist. It's not that deep.