Episode 2 of my 'Developer Tour' series is out now, this time we take a look around Dead Island 2 with @JasonOrd3D , @Bryteruting and @RickGreeve.
Tons of easter eggs, amazing insights, and golden advice! Go check it out:
#gamedev#gameart
https://t.co/Jqa98N5a21
You got tasked to retexture an old model that has very sharp normals. The source file for the HP is collapsed and rebuilding it would take forever. With @marmosetco Toolbag 5's new bevel shader, you can smooth out sharp edges on subdivided models and rebake new normals on the go.
Had a pleasure doing this with these amazing people!
As devs, we usually have little snippets and stories from working on a game that we never get a chance to share, which is why I think Dan is doing a great thing with his Developer Tour series ♥️
Episode 2 of my 'Developer Tour' series is out now, this time we take a look around Dead Island 2 with @JasonOrd3D , @Bryteruting and @RickGreeve.
Tons of easter eggs, amazing insights, and golden advice! Go check it out:
#gamedev#gameart
https://t.co/Jqa98N5a21
Programmers, Artists, Animators, and more - we need you! 😮
3D Artist, Jason, talks about why you should apply to join the team.
Check out what roles we have open here: https://t.co/mvgxScwB0D
It's done! I finished my container yard environment. My goal with this one was to create a multiplayer map that could fit right into a shooter game. I really like the end result!
Link to the Unreal Marketplace and the Artstation post below⬇️
Not quite #screenshotsaturday
Finally figured out realtime POINTINESS SHADER!
No texture baking or raytracing, just a whole bunch of precomputed vertex values and crazy shader math. Works instantly on any mesh. Pointiness -> edge highlight + wear + occlusion and even bevel!🤓
Making little rework of Shoot & Build water shader to get rid of material input maps and generate waves & normals at runtime instead.
This isn't very necessary for the game visuals, but I love messing with this type of stuff in @s8box
The Speed Loader for @playrust new High Caliber Revolver.
This was super fun to create and texture. Preview in Blenders Eevee viewport 😍
#b3d#gamedev#gameart
Hey, here at @FcpnchStds we're looking for another mid-senior 3d artist to join the @playrust team in developing some sweet hand-crafted artwork.
Think you meet of wanting to join? Please see details below 👇 Please share far and wide!
https://t.co/0DhNE6zhxi