@brockpierson A lot, back in the dialup era. I tried it this weekend for old times' sake. Lots of logged in users, but no one was chatting. I might have just been on at an inopportune time of day, though.
I've got two projects cooking (one is an idle game in Godot; the other is a desktop publishing makeover for a print & play sports sim game manual), but both are refactors of other folks' commercial projects, so I haven't been posting screenshots.
@kerimsafa The interesting thing is this could probably have been done on Amiga Deluxe Paint back in the day, but I don't recall ever seeing this aesthetic back then. It would be fun if someone dug up something of that era in this style.
@HallOfWanderers I tried the iOS version, but two times I had characters one-shotted in the training dungeon and haven't opened it since. Not sure if this is a skill issue on my part or a balance issue on the game's part.
@Mat_Zo I had this same idea recently when trying to imagine a "poor man's Harmony Bloom" that might be within reach of my meager dev skills. No time for it, though. :)
@mkristensen Mainly watching all the windows and panels and panes rejigger themselves super slowly waiting to hit the first breakpoint in a test debugging session. Feels like 3-4 seconds if not longer, even on a machine with plenty of RAM.