I am working on fire damage that spreads to give the enemy demon faction more siege capabilities and the player an incentive to upgrade to stone structures. #RTS#Strategygames#gamedev#indiegames#pixelart https://t.co/FpaCtv8xvV
Playtest event started just now, for the next four days you can play the newest Demra build and crush some demons! Have fun! #strategygames#gamedev#RTS
https://t.co/ALWq8MyiAt
@3rdEchoSounds Hi happy #FollowFriday!
Demra: Rifts at War is a new retro RTS where you fight demons as a paladin with powerful light magic.
It just so happens to have a playtest event starting today!
Cheers and happy following!
Tactical pause in my RTS — pause anytime to plan your next move.
Numbers show unit assignments. Curious how RTS players prefer this visualized.
Still WIP. Wishlist: https://t.co/VN9goWYkAJ
#RTS#IndieGame#StrategyGame
@IronfieldsRTS First impression and music definetly hits the nail on its head for me regrading some 90s retro RTS feeling. Tactical pause could be interesting to play more efficient or get out of difficult situations.
Doing some final large battle testings for the upcoming playtest event on friday. Join the playtest if you haven't yet!
#gamedev#indiegames#pixelart#playtest
https://t.co/bQWDRkl0Qm
Before a mission you can now modify your loadout. Three slots to apply modifiers, strong archers for higher cost or cheap fast build towers with lower healthpoints. With the campaign you unlock more modifiers and find more combinations to adjust your playstyle. #gamedev#pixelart
Quick UI Mockup for a mission loadout screen. The idea is to modify your units, economy and hero abilities before an mission and give the player a HUB like environment.
Unlocking and combining modifiers should foster playstyle choices. #gamedev#pixelart
After my first real user feedback from #ggbavaria i fixed the player movement. The hero can now move directionally by holding down the left mouse button, a double click creates a path for auto-following it and WASD can be used for direct and precise control. #gamedev#pixelart
Working on an AI manager that handles the enemy faction following a build order and switching between attacking, focusing on economy or unit training. The demon faction is lead by necromancers that create rifts to summon demons. #devlog#RTS#strategygames
Demra: Rifts of War is the new RTS/ RPG hybrid i am working on, you can wishlist on Steam.
Working on improving a fight against a powerful necromancer.
#gamedev#strategygames#RTS https://t.co/bQWDRkl0Qm