@NightHaunter@terracid Le plus simple est de dire, que le médecin n'est pas la pour le plaisir du patient. Si le médecin prescrit une chose que le patient ne veut pas et que c'est pour sont bien, le patient ne sera pas content. Mais ça n'empêche pas un médecin d'exercer sont métier à tact.😉
Asphalt to gravel, one take 🌅
Same car, same tires, and you can see the grip change under it. No cuts, no slow-mo.
🎵 Music: Cullah - I See , source (Free Music Archive)
#indiedev#gamedev#LaRade
Why is nobody talking about PBRnxt?
Maybe because it's 2 years old, so a dinosaur in AI times - but the results are great!
Drop in one flat texture and it generates a complete PBR material—albedo, roughness, displacement and both OpenGL and DirectX normal maps.
It averaged around 5 seconds for a 512×512 texture on an RTX 3070. Free, MIT-licensed and running locally.
La Rade after hours 🌅🌙 Full set of screens on Instagram tonight: sunset, night, big slides, glowing brakes. A night drive is coming soon 👇
https://t.co/C19fQvFTnr
#indiedev#gamedev#LaRade
Wankil lance sa marque de Compléments alimentaires pour les GAMERS 🎮😎
Le gloop, c'est avant tout un rêve partagé entre deux potes, celui de rallier les mondes de l'esport et de l'agroalimentaire, et ce rêve on est super fiers de pouvoir enfin le fourrer au fond de vos gorges 🫶
@LN1addict Juste un fait de course, Lando trop optimiste ce fait éjecté par le vibreur, et Oscar qui ne prend pas plus de marge de sécurité, car mur + vision au volant pas comme dans un jeu à la 3ème personne. Rien de grave, ça arrive plein de fois 😉
One lap, zero edits, just me driving my test track like a player would. Suspension, tires, grip, all live. Placeholder visuals, real physics.
🎵 Jason Shaw - BACK TO THE WOODS - (Free Music Archive)
#indiedev#gamedev#LaRade
I thought Gambo was a Steam game...
Turns out, I was accidentally making a mobile game too!
Launching on Steam, iOS and Android has completely changed the way I think about releasing games.
So here are some numbers, some surprises, and a few things I learned along the way!
Custom air control system, the car reads its own rotation mid-air and corrects itself before landing. Built from scratch, no scripted animation.
🎵 Drake Stafford - TIME (Free Music Archive)
#indiedev#gamedev#LaRade
Honestly, I have a real soft spot for "expressive suspensions."
Eats repeated hits without ever losing rhythm — fully custom physics, reacting live to every bump.
🎵 Cullah – Bit by Bit (Free Music Archive)
#indiedev#gamedev#LaRade
Not gonna lie, I'm a sucker for suspension porn. These suspensions eat repeated hits without ever losing rhythm — fully custom, each wheel tracking the terrain live.
#indiedev#gamedev#LaRade
This Drift Is 100% Real-Time Physics, No Scripted Moves
Same car, still no scripted moves.
Another drift, all real-time physics. Solo dev, still building.
#indiedev#gamedev#simracing#carphysics#LaRade
@stickdevx Simpler slip curve, no fancy Pacejka fit here. Honestly I care way more about feel than accuracy — I'll happily break physics if it makes the drift feel right. Friction circle keeps it from being totally dumb, but feel > realism every time.
Haven't posted in a while — here's what I've been building.
Solo dev, crafting La Rade's car physics from scratch: suspension, grip, drift. No shortcuts. Still early days.
#indiedev#gamedev#LaRade