Grâce à vous, ce ZEVENT 2026 a récolté 32 891 874€.
Merci pour votre générosité qui n'a fait que grandir au fil des années.
C'est la fin du ZEVENT, mais ce n'est clairement pas la fin de la solidarité. Prenez soin de vous, mais aussi des autres !
Starsand Island Version 1.0 is NOW LIVE!
Starsand Island Version 1.0 is officially here! Let's take a look at what's new!
👥 Online multiplayer for up to 4 players
🎮 Now on PS5 & Nintendo Switch 2
🍂 New Festival & more quests and activities
🎉 Limited-time launch discount
And this is just the beginning! We'll continue optimizing the game and bringing you an even better island experience.
Thank you for supporting us throughout Early Access.
🎬 Watch the Full Release Date Announcement Trailer:
https://t.co/tdag1qzDdu
#StarsandIsland
Starsand Island Version 1.0 launches on August 18, 2026, at 5:00 AM PDT!
Join up to four players online to farm, fish, build, explore, and create your dream island together. Version 1.0 also marks our launch on Nintendo Switch 2 and PlayStation 5, alongside the full release on PC and Xbox.
Thank you to everyone who has supported us throughout Early Access. Version 1.0 is just the beginning, and we can't wait to continue growing Starsand Island with all of you.
A limited-time launch discount will be available at release. See you on the island on August 18.
🎬 Watch the Full Release Date Announcement Trailer:
https://t.co/4f4Q70Ma3u
#StarsandIsland
For those who do not know, sites like this sell the codes we sent out for free to get content on our game. We do not get content and our good will is abused this way.
If any of our games are too expensive for you and you are going to use a code site, just pirate it.
🇫🇷🔥🧑🍳 🧑🚒FLASH | En Gironde, pendant que les pompiers affrontent les flammes, Cédric et Jennifer, cuisiniers itinérants, ont préparé et servi gratuitement 400 repas aux soldats du feu grâce aux dons reçus. 👏
𑣲⋆#VTUBER MODEL #GIVEAWAY𑣲⋆
Includes:
-Matching profile picture
-Rigged Starting Soon screen (also works as a banner)
-Fullbody Model
To enter:
✦ Follow me
✦ Like this post
✦ RT
Winner announcement August 2nd!
Good luck!
Psst! My commissions are open on Vgen : Obsydian_
Introducing: Character Action Skins! ✨
The system will allow you to customize animations for general actions like Teleport, as well as certain job actions!
Presenting a FINAL FANTASY XIV x FINAL FANTASY VII Remake crossover: Beyond the Lifestream—the Evercold raid series developed in collaboration with @finalfantasyvii!
Soon, the doors of our city stretching from the ocean to the clouds will open, and it's time to show you what's waiting inside.
Today, we start from the basics...
What is Nivalis Nights? 🌊☁️
@LMPositif Petit message de la part d'une personne âgée de mon entourage, déjà abonnée : elle adorerait avoir un lien cliquable vers les comptes mentionnés dans vos vidéos. Avec son handicap, lire les noms de comptes affichés en tout petit est un vrai défi. 😄
This is an important email I sent today to all employees at XBOX:
Team,
We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.
I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication.
Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.
First, we will reset our content portfolio.
Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
Second, we will reset our platform.
We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.
We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.
Third, we are resetting how we operate.
As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.
For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.
Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best.
These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.
I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027.
History is full of companies that mistake longevity for inevitability. We will not be one of them.
Asha