20 years of game dev work at Blizzard Entertainment and Frost Giant Studios. A small sample of my work. RTs appreciated.
Diablo IV, StarCraft II, Stormgate, Heroes of the Storm.
#GameDev#UnrealEngine5
https://t.co/lNZLwCl6rz
Been heads down on this since February. Excited to finally talk about it.
Contract Tech Artist on The Legend of California by Kintsugiyama and Dreamhaven. My focus: optimization in UE5 — and this team is doing it early. That’s how you ship.
https://t.co/L4ykA5wYEm
#UE5#GameDev
Wildate
Free demo on Steam, full access, 8 hours of play
Devs on Discord every weekday at 8:30 AM PST
AA Indie Dev - 45 Devs + QA Devs, doing our best
PvPvE-Battle-Royale-Team-Ship-weird-Game
Currently $7.49 in US
I'm going to keep plugging this until y'all start showing up
https://t.co/AqfgoyNaik
@vladimirdesigns My biggest mistake, and I was an all in max and maya guy, was instantly trying to make blender maya. That’s not the point. There are for sure things and ways maya does it better but I feel you have to go through the motions to find what it excels at.
@vladimirdesigns You dance with the one who brought you. Let go of your maya hotkeys. Watch the slow tutorials to find all the things and rebuild the muscle memory. It’s better in so many ways. I have never gone numb with blender. 😂
@GibsonSlayer4@dayumitsskai@Halo I worked in max and maya for years and found maya so difficult to model with. Then I switched to blender and felt free again. I think everyone has their own process.