Played the game until Day 30! Was really fun actually. Threw a new a minimap in there too which I think turned out kinda sorta ok! You can also hear the music and ambient noises I've added.
#indiedev#gamedev#pixelart
I have been working on Arcane Shores for about 2 years and I pushed the demo live earlier this week. I'd say it went as poorly as it could have...
BUT I WONT GIVE UP.
If anyone wants to give it a try its here: https://t.co/tJqcD1J1lx
Now you can use GrowthSpurt on Trees as well as Wheat!
This allows you actively increase how fast you gather wood instead of waiting for the trees to regrow.. At the cost of precious Arcanite.
#indiedev#gamedev
This spell is even more fun when you just got all your wheat planted and instead of waiting, you can get the farm up and running almost immediately!
#gamedev#indiedev
Growth Spurt! Cast a spell, hit the skillcheck and watch your plants grow immediately! Good for getting your kingdom out of a tight bind when running low on food.
#indiedev#gamedev
@GreyNovGames What happened? I noticed your game is very similar to Necesse and look at his chart: https://t.co/XGhSwT7CBR
He never gave up so maybe you can have a similar thing happen!
@prismgameapp That's a good question! It's one shader but the crack pattern differs based on their position in the world. It looks good to me or else I would have probably created a texture for the cracks per sprite, which would have been too much work ๐
Look at those buildings crack!
Made a bit of a breakthrough on shaders recently. I figured out how to get them to work with sprite sheets. so now as building are hurt, I update the shader to show these cracks!
#indiedev#gamedev#shaders#pixelart