Early Access build is live.
Physics are unstable, AI insists everything’s fine.
The system calls it “normal operation.”
https://t.co/P8ns8hADO5
#JitterGame#indiedev#EarlyAccess
May was a deep-engine month. A lot happened under the hood, and a lot happened in the world. Here is the breakdown. We made the game significantly faster The game is faster and noticeably smoother. https://t.co/FNOCkf4GVF #gaming_news via @steam
@podoba_interact I use a slightly smaller model. Now, it's been about a year and I can't use the other one anymore. Indeed, the pain went away, but it was gradual, not all at once. I recommend it.
We’ve been quieter than usual in public updates, but the team has been actively working on the game. Winter was a difficult period for us, but development never stopped and we kept moving forward. https://t.co/MHQfh8Y8o5 #indiedev
@musainbolt This functionality is not yet available in the Steam version. But if you really want to try it - you can encourage the community in Discord to do an internal playtest - then I will allocate time for the build
Further in the scenario there are a lot of battles inside the bases. So we need to add some mechanics and improve the existing ones. #IndieGameDev#jittergame
This is our collaboration with a cool Ukrainian film. This film is also about space. It is called: You are space.
It has been in theaters for 5 weeks and the audience continues to come. Find a chance to see it - it is cool.#jittergame#тикосмос