@j_fishback literally not how the system is designed to work, it's not social security...public schools are a public good, use them or don't having a child doesn't create a situation where you make withdrawals...it's not complicated
@brockpierson counter point, we live in a post-capitalistic attention based economy, this guy is just trying to make a living and you in this economy are working for him...for free
@elonmusk These AIs are force multipliers, more than anything unclear objectives are producing unintended results. Users that are looking for companionship or validation are encountering the largest force multiplication of both of these objectives ever designed.
King's Quest (1984) was my gateway drug into adventure games.
I know some people criticize the old Sierra adventures for being too unforgiving - you could die in an instant or run into a dead-end situation if you missed an item or did something in the wrong order, forcing you to restart from the beginning. Personally, I never minded it. If anything, it made finally figuring things out and advancing to the next screen feel genuinely rewarding. The sense of accomplishment was real.
From today's perspective, the text parser looks incredibly crude, but back then it felt like pure magic. It was the most "open world" experience I could imagine at the time, because you could actually "talk" to the game. That blew my mind.
After King's Quest, I moved on to Space Quest, Leisure Suit Larry, and Police Quest, and kept playing Sierra games well into the early 90s. Eventually, LucasArts seemed to pull ahead with their style, and I found myself drawn more to their games. But for many, many years, Sierra was undisputed king.
I'll never forget the first time I saw King's Quest on my friend’s PC (PC speaker sound and all, yikes). I didn’t want to leave. We played the absolute crap out of it, and figuring it out together was half the fun. No Google, no walkthroughs in magazines - just pure trial, error, and stubborn determination. And somehow, we did it.
We even tried the most obscure things, seeing how far we could push (can you get up that tree, can you squueze through that path, what happens if you walk on that railing...?) just out of curiosity.
What was your first contact with adventure games?
I’ve said it before, and I’ll keep saying it, the reason so many people are turning against AI (and the tech sector more broadly) isn’t because they’re reading Thoreau, it’s because they keep hearing tech executives saying crap like this…
@ChaseDaniel hey props to you for coaching, everybody wants to dunk on rec coaches who def get it wrong sometimes, but nobody wants to talk about living in an economy where nobody has time to coach and the sacrifice of time and income that those who do willingly make.