over a month of work has been put into this and i think its finally ready for public release :D
ALL doors, scanners, tag, battery, monitor, crate spawns on Cryo, with elevation differences and tunnels mapped out!
this is in NO WAY done and im super open to feedback/corrections :)
I wonder if Xur's inventory this week is intentional?
If you read the flavor texts of the exotics and catalysts featured this week (minus Hawkmoon as it's always here), the message is something like:
"Our tools were shoddy, but we made it work (Arbalest). Now, have joy, and sing one last time (Riskrunner). Despite the treachery, the game still stood (Queenbreaker's); and, though we were limited despite having so many great ideas (Borealis), we have hope that the game will live again (Heir Apparent)."
With a little imagination, the legendaries can be read in a similar way (though there is more emphasis on the actual weapon names):
"This is the Nature of the Beast: A Deadpan Delivery when we were eager (flavor text on Seventh Seraph Saw) to keep pushing when the game was doing well. Farewell, we were Duty Bound to be the First in and the Last out. Now, take your place among the company of heroes (Berenger's Memory flavor text) as we face the Abyssal Edge."
Just the message for easier reading:
"Our tools were shoddy, but we made it work. Now, have joy, and sing one last time. Despite the treachery, the game still stood; and, though we were limited despite having so many great ideas, we have hope that the game will live again. This, though, is the Nature of the Beast: A Deadpan Delivery when we were eager to keep pushing when the game was doing well. Farewell, we were Duty Bound to be the First in and the Last out. Now, take your place among the company of heroes as we face the Abyssal Edge."
This is 100% schizoposting, but it was a fun project to take my mind off the impending doom for like 15 minutes.
With the new scrambleText() feature, you can control reveal direction, create cursor effects, apply perturbation and easing, and chain it in keyframes and timelines like any other Anime.js animation property.
It's crazy how just a few lines of code can create such visually complex effects.
A SINGLE CLAUDE.md FILE JUST HIT #1 ON GITHUB TRENDING.
82,100 stars. 7.8k forks. zero dependencies.
Bookmark this before you forget. And your Claude will start working differently.
4 principles. one file. Karpathy's LLM coding habits. distilled.
> think before coding.
> simplicity first.
> surgical edits only.
> goal-driven targets before starting.
swap it into your CLAUDE.md today.
your Claude Code becomes a different tool.
Read it today. Link below.
Claude → Skills → CLAUDE.md → Better Code → Better Systems → Money
Persistent memory is the Achilles heel of AI.
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@adbmakesgames@datreyafr@bumgieofficial Yoo your website is awesome! As a fellow web developer, I am really curious what stack do you use to build. Looks amazing btw, great work!