@ComunaDeChinelo@Fubgun I forgot! we also *convert* 25% of ground loot that would otherwise have dropped as loot into gold, and removed the map device craft! LMAO
@ComunaDeChinelo@Fubgun Now that these things are all dead or unrecognizably nerfed, the base game is left bare for all to see... and what we see is obviously unrewarding gameplay- unless you're clicking a chest or surfing a loot window.
@Nahnahnah184523@pathofexile we've been complaining about ground loot since approximately necropolis, and have been correct the entire time. Ground loot is and HAS BEEN abysmal and is constantly being held up by the 1 broken interaction that makes the game fun, and onto the next best after nerfs come
@bzolute@nnoggie@WarcraftDevs or maybe the gcd itself is the problem, and it's not being triggered / enforced properly across the player's ui. The gcd may be visually triggered locally, but enforced server side, so every instant spellqueue in a row you build up "input delay" = to your ms, stacking
@bzolute@nnoggie@WarcraftDevs something to do with either the game's tick rate and only one being tied to it more thoroughly, or something along those lines. because this issue fixes itself when you then go from, for example, 20 ice lances in a row on spellqueue to casting a frostbolt. after that it's fine
@Eeveegirl_13@thetexasbaron@jerseyh0mo I'm not saying this is false, because I neither know nor care all that much, but this article is *not* evidence for your claim