Wasn't able to work on imposters this week, so here's a quick behind the scenes look at my rig-less shader for Mocean!
https://t.co/EruKPeyrpr
Play Mocean: https://t.co/bhuknSVwZE
#TechTuesday#madewithunity
If anyone's attending GDC this year, come check out the panel I'm moderating about the creation of spherical planets in KSP2! These artists know their stuff, highly recommend stopping by 🚀
"I'm Jon Cioletti, the technical artist on KSP2! I 💚learning about shaders & visual effects. In my free time you can find me hanging w/friends, drumming & trying to keep my plants alive."
Learn more in #KSP2devdiary11 Engine Exhaust Visual Effects https://t.co/4QHmWAH9ra
"The most satisfying challenge of my work is that everything we make is driven by scientific accuracy." - Jon Cioletti
Learn more about the work that goes into creating KSP2's realistic engine exhaust visual effects in #KSP2 Dev Diary #11 https://t.co/Q2OhejpIE9
#KSP2ShowandTell In KSP2, players learn basic flight concepts in a virtual simulator that can be accessed anytime the game is paused. Here's Jon Cioletti testing his new tutorial shader. In a way, it's like the Kerbals are playing KSP... inside KSP. Whoa.
FLING TO THE FINISH IS OUT NOW ON STEAM!!!
🎊 🐝➖🐌 ⛳️
What started as a 4 week class project has transformed into a grueling 4 year long journey to get our first game on Steam: https://t.co/pCAmA8eN1E
Thank you all so much, we’re so excited! RTs are appreciated.