@GameDevMicah You'd really need a ram-forward Mac studio to do any serious local llm work (even then it's pretty limited), and a Mac mini is overkill for using a cloud llm provider. You could run openclaw on a raspberry pi or an old spare laptop tbh
@Dev__Kyle@FNCreativeHQ@FortniteDotGG Definitely something I'd love to incorporate, but as others said, the biggest issues are in logistics. If I found a print-on-demand provider like printify, et al, that enabled multi-tenancy with an API, it wouldn't be a huge lift to implement
@RayBenefield Thank you for your kind words, Ray! It means the world to me to hear that my work has made a real difference in our community, and I truly appreciate your support and enthusiasm.
I'm equally excited about the future and can't wait to start shipping some of what I have planned!
Yesterday was my last day at Epic Games.
I already miss my team, but I'm incredibly excited about what the future holds for creators and the creative ecosystem. Huge things incoming. ๐
Here's to new beginnings and the relentless pursuit of empowering creators!
@thesquatingdog@elitefnc Thank you Mr. dog, your words mean a lot! Creators are at the heart of everything I do. We talked a bit about some of what I'm planning to release at the last Unrealfest IIRC. Took a bit longer to cook than expected, but I'm so excited to start shipping.
@Therealolilz Thank you Olilz! I honestly love working for the benefit of this community, and can't wait to start delivering some of the things I've been working on!