I turned 22 today and started working as a contract 3D generalist at @Minecraft. Super stoked! Here is a pixel art illustration I made to celebrate both events. :)
@sflogicninja Honestly, as someone who has had no prior experience with the Dune universe, I thought it was a really enjoyable watch. The sheer scale of everything made it a really sensory experience especially, I couldn’t imagine having seen it on HBO max in lieu of the theater.
My student game project Arc Apellago launched on Steam for free today. Our team worked really hard on it for the past two semesters. Glad the game is finally out and available for people to play 💪.
Go check it out and let me know what you think!
https://t.co/1fHObYdE7L
I'm excited to announce that my @DigiPenNews sophomore game project "Arc Apellago" will be releasing on Steam for free this November 9th!
Learned a lot about game engine development and had a blast working with the team 💪.
Feel free to check it out!
https://t.co/1fHObYdE7L
We're hard at work on environment art for "the facility".
Hastily built in the drilled-out caverns of an unknown moon, researchers toiled to understand and contain the beings deep below.
Follow us for more details, soon to come.
#screenshotsaturday#gamedev#indiedev#scp
An animation made by @guglefuss and I while studying here at @DigiPenNews, figured it was time we put this out here. Had a great time making this one, and I hope to do something like this again soon.
Make sure to check out @guglefuss's work, an absolute legend.
@FilmCow man I was planning to do a whole trip to Titusville with the boys and do a whole circuit of the places you had in your culture report, why'd you have to go and unlist them :(
@antovsky@ID_AA_Carmack @colinrgodsey @kenpex@iquilezles@MoldyMagnet@Donzanoid As a novice coder, I'm curious... Is there any potential difference between what was proposed in OP's blog post and the idea of an adapter as you mention it, assuming that's your desired API? Wrapper functions and adapters can be conceptually the same, afaik. Am I misinformed?
Guys, #DeltaBlade2700 is seriously cool. Congrats to Blake, Christophe, Jason, Jesse, Jonathan, Jordan, Roland (x2!), Suzanna, Tristan, and of course, @TheRealZardium, on making it to the #PAXWest#DigiPenArcade!
Hey fam, I have some great news to share! DeltaBlade 2700 is finished and will soon be available on Steam. The team will also be showcasing the game at DigiPen's PAX West booth!
The last few months were focused on polishing the game, redoing the UI and wrapping the development.