@AgrivarDragon In a way, "D&D" has a more confusing footprint than "TTRPGs" do. When you say you are running an RPG, it is understood that you need to understand system, setting and tone to get it. When you say "D&D" it is very broad, but everyone thinks they already know the rest.
@SandyofCthulhu@memeslich The big thing for me - tell me what you are doing. If I need a roll from you, I'll tell you. "We try a search roll" is something I reply "but what does your character do?"
@dungeoncraft@memeslich Alas, sometimes I roll the dice, see what the result is, realize how utterly stupid it is, and choose something better only then. I shouldn't have rolled, but I did, and now I choose to fix it.
@TaleMasterTOV@Nobleshield Let me try an analogy - if combat is a boardgame, do you want to play checkers, Twilight Imperium, or something in between?
OSR's real pitch is "combat isn't the point - so we play checkers to get past it to consequences."
4e's pitch is "we have very fun combat."
@Nobleshield Encounters was also a corporate response to Paizo's Pathfinder Society. PF Society scenarios are 4 hour blocks for 4-6 players and are (in general) very well written with strong focus from Paizo - their own team, support, lore, strong con presence, etc.
@LawDogStrikes Night's Black Agents also has a dedicated One on One side system, in "Night's Black Agents: Solo Ops". One GM / One Player is interesting.
@aaronbrown99@BLKfeatherPress GURPS is an objectively outstanding answer for a non-fantasy historical role-playing game. All the tools you need, right on the table and ready to go, for any time period and culture you want to model. Enormous support for anything you want, and as a GM you can design templates.
@LawDogStrikes@OriginalGrogna1 It still shocks me, sometimes, just how much better FASERIP is than most modern "low complexity" systems. Outstanding game. Jeff Grubb did an amazing job with it.
@LawDogStrikes This feels to me like two different questions. For "Game Changer" I'd say Champions - opening the door for points based systems. But "exemplify"? Really my answer there is "diversity":
BattleTech
Marvel Super Heroes
Paranoia
TNMT
Twilight:2000
Cyberpunk
Shadowrun
@redwyrmofficial The group you are with is (roughly) 85% of the experience. What game you are playing is the (roughly) remaining 15% of the experience.
@WargodWargaming I look at the stats, and I smile. ๐Yep, this looks very much like a character sheet I might have had someone bring me about 10 or 12 years earlier.
@KeysRetired Divine Right was TSR's best D&D setting, weirdly enough. For years there was an article on one of the nations, or places, or people from this game in "The Dragon". It had (has!) tremendous potential.
@VorpalDerringer@AgrivarDragon@Nobleshield I pushed 3d6 in order for a bit myself, when I went back to "White Box" from AD&D (this would have been summer of '83). But I was very much swimming against the zeitgeist - everybody had an AD&D PH, and knew 4d6 drop lowest was "the norm", so I was just robbing them by trying.
@AgrivarDragon@Nobleshield It matters so much less than you'd think if you are used to 5e. In 5e, you expect to squeeze +4 or +5 out of your stats. In 1e, you might get a +2 somewhere maybe. You can actually just not roll stats and the game doesn't really play differently.
@AgrivarDragon@DyingBreedTT One of the real truths about AD&D (specifically, B/X didn't have this problem) was that anything under a 16 or so just didn't matter much, so it wasn't worth fighting over as long as they rolled it in front of you so you knew it was clean. 4d6 drop makes you happy? Sure, w/e.