The full playthrough of the Tanker (MGS2) in VR!
Will release a beta version of the PC VR Mod soon, but still want to iron out some last issues with using the camera / boost the performance.
After many delays, here is a deep dive into Kingmakers gameplay.
We've been working nonstop on this game for years, pushing Unreal Engine 4 to its limits.
I really hope you guys will love it.
@SecondAmendment I mean, you could just sell him the 9mm and call it a day.
Maybe tell him when giving the receipt "btw, Glock makes a bunch of calibers, I hope that was the right one. oh yeah, and no refunds."
@AnalogDreamDev While I commend your effort, I would like to offer some light criticism.
I dislike the step noise, and the bobbing. And that they go out of synch after a bit.
This new update to the Cyberpunk VR mod also adds a two-handed grip (and strong recoil) to long guns, which finally makes shooting in the game a lot more fun 😄
I've just understood why Valve has so many problems releasing the Steam Frame. The OG Vive was its first headset (made with HTC, but basically designed by Valve); the Valve Index was the second; this means that the Frame is the headset NUMBER 3. And we all know how many problems Valve has with everything that has the number 3...
#VirtualReality #VR