Sharing this beautiful breakdown by the amazing @pixelbutterfly! Foliage is my Achilles heel, I can barely make PS1 style grass, but after @LuizaTanaka explained the SpeedTree workflow, I'm sold :) Time to learn it. These tips are golden :)
I’ve just released mesh-to-sdf for Unity!
A light and fast real-time SDF generator, primarily for animated characters.
The dynamic SDF output can be used for all sorts of VFX 💥 It also enables hair-to-character collisions in the new hair package.
https://t.co/03eUZ54Jh9
prototyped a 'Hardcore Decorating' game bit back with things like a "Automatic Bookshelf Gun" 📕📙📘📗 imagine doing a whole library!!🤣
#gamedev#gamedevelopment#gamedesign
babe, wake up, new #VFX just dropped!
im finally able to show off a little bit of what i've been up to at work over the past 1-2 years. this was my first opportunity to work on elemental/combat sets and i'm really proud of everything i've made
Trying to familiarize myself with Niagara before changing engine to #UE5 in CD Projekt. Additionally, it's a good time to experiment with something other than explosions 🤔
https://t.co/2TSVRzdrdM
⬇️HILO SOBRE EL XOCAS Y LA CULTURA DE LA VIOLACIÓN ⬇️
Estoy viendo que muchos no saben qué es la “cultura de la violación” así que vamos a aclararlo y a comentar algunos mitos sobre la violencia sexual y el consentimiento.
I've just released the #Substance Sculpter utility node! With it you can convert simple masks into detailed heightmaps. You can download the sbsar file for free from my Artstation store: https://t.co/gNgiXzL4p7 :)
#MadeWithSubstance#gameart
Hi #VisibleWomen
I'm Victoria, a 3D Environment Artist from Ukraine. I'm passionate about stylized art. I like to create beautiful, peaceful, and full of imaginative environments and stories behind them. 🌻🧙♀️
Artstation: https://t.co/3DdOWTwe0Q