Ken Levine, the creator of BioShock, recently shared his views on new gaming hardware and pointed out that the upcoming Nintendo Switch 2 and Valve’s new Steam Machine are not big technological jumps.
“Look at, say, the Switch 2 and even the new Steam Machine coming out. Those are not massive technological upgrades. That wasn’t their strategy.
I think people are realising we’re hitting a bit of diminishing returns with that,”
Levine explained that his team avoids ultra-realistic graphics because it is expensive and does not age well, preferring stylized art that lasts longer like in BioShock.
He believes real innovation comes from strong stories, artistic choices, and meaningful player decisions rather than raw power, and his new game Judas uses this approach, similar to the success of Baldur’s Gate 3.
“If you have the right art director and the right approach, you don’t need to be on the cutting edge of technology all the time.”
The dude who wrote this entire article was so contradicting it hurt me to read. A PvP player with 120 hours switched to PvE 10 hours “claiming cheaters”. You don’t know the difference between a cheater and just a good player at that point
With more polished extractions shooters entering the fold since its initial arrival in 2018, Escape From Tarkov’s 1.0 version becomes more difficult to recommend in 2025.
Our review: https://t.co/ULjZtaRWov
We've heard your feedback about the recent reduction of Conquest starting tickets and will be reverting the ticket count across all maps to their original launch value of 1,000 and 45 minute timed rounds.
Please note that on larger maps such as Mirak Valley and Firestorm this change may lead to longer match durations.
We'll continue monitoring player feedback and gameplay data to ensure the pacing and overall flow of matches feel right.