Game developer Thomas Grové from Studio Interrupt recreated the same horror game in both Unity and Godot to compare the engines side by side, and the results were surprisingly one-sided.
The project, a retro-style horror game called “Eyes Never Wake,” was built in both engines under the same conditions.
According to Grové, Godot performed better in most areas affecting everyday development.
>The engine started much faster, scripts compiled dramatically quicker, exports finished in seconds instead of minutes, and the install size was only a tiny fraction of Unity’s.
>Godot launched in about 13 seconds versus Unity’s 80 seconds, and exporting took around 2 seconds in Godot compared to nearly 15 minutes in Unity.
>The developer also found that Godot delivered stronger lighting and atmosphere, showing how much the engine’s visuals have improved.
Cursor + Claude Opus 4.6 deleted an entire SaaS company’s production database AND backups in 9 seconds is kinda epic.
“it’s possible that… the most efficient way to get rid of all the bugs, was to get rid of all the software.”
GitHub is updating its policy and will start using your code and data to train AI using Copilot.
From April 24, your Copilot chats will be used by default to train their AI models. This includes your prompts, the code it suggests, and related context.
Deactivate it ASAP.
GIVE ME YOUR ATTENTION FOR LIKE 5 SECONDS
GITHUB IS GONNA START USING *YOUR* CODE AND DATA TO TRAIN AI USING COPILOT!!!!!!!!!!!
DISABLE IT AT https://t.co/A6SrPwTHiz
- OpenAI shutting down Sora
- Disney backing out from OpenAI deal
- OpenAI backlash from Pentagon deal
- $11.5 billion in quarterly losses
- $207 billion funding gap
- No profitability before 2030
The bubble is bursting
discord’s age verification vendor Persona just got hacked.
openAI + US government + persona have been running identity surveillance since nov 2023
anyone who verified age on discord is now traceable.
nothing is private anymore.
https://t.co/OHTR7QuYqa