Tried to recreate the subtle glass material of the Vision Pro interface in SwiftUI.
It adapts the reflections to the room's light source.
It’s difficult to capture on video but looks really pleasing in person. It’s very subtle but adds some nice texture and depth to the surface.
It amazes me to no end that symbolic mathematical equations and biologically embodied patterns can be isomorphic! Here is an amazing environment to play with Turing patterns from Karl Sims: https://t.co/FiCshmTbIw
I made a jellyfish to try some sine waves shaders using Unity :D I also made a tutorial about how to do it, I will put the link in the first comment. Hope you find it useful!
#shader#madewithunity#jellyfish#gamedev
For folks looking for more how to use shaders in UI: https://t.co/lNaXUqJAKy I have a little write up on SDFs and these all are some SDFs made in engine and animated. These are some SDFs animated in engine with some noise generated to give it a gritty feel I can't resist.
First and foremost, be wary of the difference between MISinformation and DISinformation. While they can seem interchangeable, the difference lies in the intent. Precise language is important e.g. propaganda can fall under the umbrella of disinformation
Ai works in progress thread. No nfts, just share art! And then follow the people with work that resonates with you!
Then come to our European Ai-nft consortium space tomorrow! Monday @6pm GMT
https://t.co/fOHQSUdu12