Seeing myself in the credits of Halo Infinite is definitely an amazing achievement. It's been an amazing journey working with so many talented individuals for the last 2 years and launching this title, I'm excited to see what the future holds for me next!
Face off against fellow Halo Insiders right now for a limited time - Arena Slayer has been enabled in the #HaloInfinite tech preview!
Reminder: Matches in this playlist may start without a full roster, but players will be added in as soon as possible to ensure a 4v4 experience.
We finally get to show the campaign off, super happy! So much work has gone into fidelity the last several months, it's so awesome to be a part of such a talented team.
In this month's Inside Infinite, we take a closer look at the development of Zeta Halo and, how it's being brought to life for our campaign. Join us as we sit down with some members of the Halo Infinite development team to learn more.
🌌 https://t.co/hrglIxQIFO
As 343 Day draws to a close, we're excited to offer a closer look at Halo Infinite development and share our updated launch window of Fall 2021.
Read more in the first Inside Infinite: https://t.co/1m5mLSJKVm
I made an fps postprocessing effect that allows your character to go invisible.
Created with a mix of a render texture and a post processing effect, the player can smoothly go in and out of invisibility.
#Unity3D#MadeWithUnity#IndieDev#IndieGameDev
https://t.co/IvyUjHB3nH
Adding to my last post with something new I'm trying out, doing some in daylight since the last area was secluded and dark, might try to optimize this to be open world potentially!
https://t.co/opljrCdeaf
#Unity3D#MadeWithUnity#indiedev#IndieGameDev
I've been recently working on a voxel art game for fun in my free time, I haven't posted in a bit, so here's some progress, next up is figuring out loot, combat and monsters now that movements together!
https://t.co/aboYyxymaQ
#Unity3D#MadeWithUnity#indiedev#IndieGameDev
Having some fun with a team working on a game for the
@ExtraCreditz
game jam as a tech artist. Here's some portals I made with a wireframe view to show the overall geo composition. The shader behind this thing is pretty neato.
#Unity3d#madewithunity#gamejam
Become the Master Chief and save humanity in the most expansive Halo campaign ever made. #HaloInfinite
📺: https://t.co/NEkFE7AAbB
🌐: https://t.co/QJ25d5Quix
#GGJ20#GGJ2020#Unity3D#GameDev
Global Game Jam 2020 was probably one of the best game jams I've ever had. A super awesome team and I decided to tackle the repair theme in a unique way and ended up with a comedic endless runner!
https://t.co/EEcEAqpjrl
https://t.co/yahYFQKuPh
#GGJ20#GGJ2020#GGJSeattle#Unity3D
Little ways in to GGJ 2020 and I have an effect for light coming from a crack working! Gonna be neat to get this all put together!
#unity3d#unitydev
I've been spending some time working on extending Unity's hierarchy and inspector, here's a little demo of quick enable/disable and color selection highlights!
#Unity3d#MadeWithUnity#UnityDev#GameDev
Over the last 3 days I've been putting together a little VR shooter for fun in Unity and decided to go with Halo as the theme, this was the end result: https://t.co/EaqlkyjBnJ