NEW AGENT ABILITY DESCRIPTIONS:
[ Passive ] Double Life
The agent has a different ability depending on whether she is Attacking or Defending.
[ Basic Ability I ] Range Trigger
EQUIP a pressurised cannon. FIRE to throw it, sticking to the first surface hit. After a short delay, the cannon releases a thin curtain of mist that stays active for a short period. Agents who pass through the curtain are NEARSIGHTED (reduced vision).
[ Basic Ability II ] Secondary Projection
EQUIP your spectral projection. FIRE while aiming at an allied Agent to capture an imprint of their signature ability. ALT FIRE while aiming at a downed ally to collect their signature. REACTIVATE to equip and use the copied signature. You cannot keep this ability after the end of the round.
[ Signature Ability ] Charged Roll
EQUIP to prepare the dash. FIRE while aiming at a compatible wall to pass through it and emerge on the other side, then roll in the direction you are moving.
[ Alpha Earth Ultimate ] Ground Rules
EQUIP a four-pointed star. FIRE at the target location to create a gravitational field lasting a short period. Enemies who enter the field are forced to be REPELLED toward its perimeter and are SLOWED. The star can be destroyed at the start of the field.
[ Omega Earth Ultimate ] Star Burst
EQUIP a condensed star. FIRE the star to launch it to the target location, creating an anti-gravity field after a short delay. Enemies inside the field are lifted into the air and begin to float. After a short period, the star detonates, dealing damage to enemies within its blast.
via @Marpkat_